The Final Few · a Play Along round
Everyone starts. Only the final few are left standing.
The Final Few is a knockout quiz for the whole room. Every guest starts with a thousand points and a phone. Fifteen questions, each one harder than the last, and a wrong answer puts you out and your points into the pot. Halfway through you can bank and walk away. Survive to the end and you choose, in front of everyone, whether to play it safe or go for the pot. It is thirty minutes of pure tension, and no trivia at all.
Think The 1% Club, with your whole company in the studio.



How a round plays
How The Final Few plays, minute by minute.
The questions are logic and lateral thinking, not general knowledge. Nobody is out because they missed a pub quiz round; they are out because they did not spot the trick.
The question lands
Which of these words can be typed using only the top row of a keyboard?
Forty-five per cent of people get this right. Thirty seconds. Four options, a number pad or a typed answer, depending on the question.1
Right, or out
Get it right and you stay in. Get it wrong, or run out of time, and you are out, your thousand points go into the pot, and the pot on the big screen jumps. The room feels every elimination.
2
One pass, and one big decision
From question five you have a single pass to save yourself once. At question nine everyone still in decides: keep your thousand points and sit down, or carry on. The phone asks. The room watches who stands.
3
The finalists
Whoever survives question fourteen is a finalist, and I bring them to the front. Each one chooses live, in front of the room: play it safe and share the ten-thousand-point safe pot, or go for it and face the one per cent question.
4
The one per cent question
The hardest question of the night. Everyone who went for it answers, and the ones who get it right split the whole pot. The ones who played safe watch. The leaderboard settles and the room lets out its breath.
5
On the big screen
The real screens, not a mock-up.
The Final Few runs on two screens at once: the big screen the whole room watches, and the phone in every guest’s hand. Both are my own software, built for live events and run from one control screen at the front.


Three ways to play
Three ways to play The Final Few.
Every game I run can be played three ways, and I pick the way that suits the room, the timings and the layout on the night: as a show at the front, table against table, or with every single guest playing on their own phone. Mix them across an evening and nobody spends the night watching.
As a show
Ten at the front, the whole room playing along
Ten guests take the chairs at the front and play with answer cards while everyone else plays along on their phones for pride. The eliminations happen in full view, the keep-or-carry-on decision is made standing up, and the finalists’ choice is a proper piece of theatre.
Best for: awards nights and gala dinnersAt the tables
Each table plays as one
Every table argues its way to a single answer on one phone. A wrong answer knocks the whole table out, which is exactly the shared jeopardy a dinner needs, and the last table standing collects. Quieter tables often outlast the confident ones.
Best for: conference dinners and team away daysOn the app
Three hundred people, three hundred phones
The native version and the one the game was built for. Every guest plays individually from the first question, the pot grows on the big screen with each elimination, and the personal screens carry the tension: still in, out, kept, finalist. Tested with three hundred phones answering at once.
Best for: Christmas parties and whole-company nights
Built for the room
Same game. Two very different rooms.
I customise every game for the audience in front of me: the questions, the answers, and the way I present them. The same format is a completely different show for a room of graduates in their twenties and a room of chief executives, and it should be. I write for the people who will actually be there, then I speak into the listening on the night: I read what the room is giving back and change gear to match it.
Quick, competitive, a little bit brutal
- Questions I would use
- Pattern and word puzzles with a sting: the ones that look easy and are not. Fast reveals, no mercy, and I name the people who went out on the ninety per cent question.
- How I host it
- Pace. Thirty-second questions, snap reveals, and I make a small ceremony of every keep-or-carry-on choice so the brave ones get a cheer.
- What lands
- The person nobody rated getting to the final and going for it.
Same rules, more nerve
- Questions I would use
- Logic questions with a business flavour, and at least one that catches the most confident person in the room. The tiers are the same; the stories I tell around them are not.
- How I host it
- I slow the decisions down. When a managing director has to say out loud whether they are playing safe with the company watching, that moment deserves room to breathe.
- What lands
- Watching who banks at question nine and who does not. Leadership teams talk about it for weeks.
1Written for your people
Send me the year’s stories, the in-jokes, the departments and the industry. The rounds are built from them, so the answers land in a way no off-the-shelf pack ever can.
2Speaking into the listening
The words on the screen are half of it. How I present them is the rest, and I pitch the pace, the teasing and the tone to the room that has turned up, not the one on the brief.
3If a different crowd turns up
Eight hundred events across festivals, awards, conferences and dinners means I have hosted every kind of room. If the mood is not what anyone expected, I change the style on the spot, and often the questions too.
In the running order
Where The Final Few fits in the night.
Where it sits in the night
As the main event after dinner, or as the closing game. It builds, so give it the slot where the room is settled and ready to concentrate.
How long
Twenty-five to thirty-five minutes for the full fifteen questions, including the keep-or-carry-on decision and the finalists at the front.
Pairs well with
Warm the room up with Common Ground first, and run Side Bets on who makes the final.
All fourteen games
Fourteen games. One host. One screen.
Five rounds the whole room plays on their phones, and nine big-screen games with teams at the board. All of it is my own software, run from one screen, so I can switch format the moment the room needs a lift. Tap any game to see exactly how it plays.

Common Ground
Vote with the room, score for matching it
How it plays →On your phone
Who’s Bluffing?
Three stories, one true, the room decides
How it plays →On your phoneThis page
The Final Few
A knockout quiz down to the last few standing
You are hereOn your phone
Side Bets
Play money on what happens next on stage
How it plays →On your phone
The Cut
Everyone answers, the lowest scores are cut
How it plays →Big screen
Family Fortunes
Two teams, one survey board, three strikes
How it plays →Big screen
Quiz Show
Categories, buzzers and picture rounds
How it plays →Big screen
Play Your Cards Right
Higher or lower on a row of giant cards
How it plays →Big screen
What the Blank
Fill the gap, match the room’s funniest answers
How it plays →Big screen
Guess the Phrase
A hidden phrase, one letter at a time
How it plays →Big screen
Category Clues
Describe it without saying it, against the clock
How it plays →Big screen
Scavenger Hunt
The whole room up, hunting and mixing
How it plays →Big screen
The Generation Game
The conveyor belt of prizes to remember
How it plays →Big screen
Bongo Bingo
Rave bingo with dance breaks and forfeits
How it plays →Every one of these can be played as a show, at the tables or on the app, and every one is written around your company before the night. Not sure which mix suits your event? Tell me the room and I will suggest a running order.

For the venue and IT
Nothing to install. Nothing to worry about.
- Guests play in their phone’s browser. No app store, no account, no personal data beyond a first name and a table.
- Runs on the venue’s Wi-Fi or on 4G. Tested with three hundred phones answering at once.
- One code for the whole night. Phones follow whichever game is on the big screen.
- The venue provides a screen and a sound system. I bring everything else and run it from the front.
What clients say
Kevin recently hosted a company corporate event and proved to be the consummate professional throughout the evening. He has the unique ability to read a room and keep everyone happy.
Kevin hosted our staff conference event this year which was fantastic. He brought an energy and enthusiasm with him and played a really important part in getting people engaged in the day.
Thank you Kevin for hosting our Christmas party in December 2025. The team had an amazing time. We really liked the intertwining of awards and the game. Everyone had a brilliant time and Kevin was fantastic.
Good to know
The Final Few FAQs.
Is The Final Few the same as The 1% Club?
It follows the shape people love: questions tiered by how many of the public get them right, from ninety per cent down to one, with a pass, a chance to bank and a final decision. It is my own original game built for a live room, played for points rather than money, with question sets written to be fair and defensible on the night.
What kind of questions are they?
Logic, lateral thinking and observation. No trivia, no dates, no capitals. Nobody is knocked out for not knowing something; they are knocked out for not spotting the trick, which is why it works for a mixed room.
What happens if I get one wrong?
You are out, and your thousand points move into the pot. From question five onwards you have one pass to use if you are not sure. At question nine you can also choose to keep your points and leave the game with them.
How do the finalists win?
Everyone still in after question fourteen comes to the front and chooses: play it safe and share a fixed safe pot of ten thousand points, or go for it and answer the one per cent question. Everyone who goes for it and gets it right splits the pot. Someone who never used their pass keeps their original thousand whatever happens.
How many people can play?
It was built for big rooms. Three hundred phones have been tested playing at once with no delay, and the show or table versions work for smaller groups.
Can the points mean something?
Yes. The pot can be tied to a prize, a charity donation or simply bragging rights and the winning table’s name on the leaderboard. Scores are grouped by table across the night.
What does it cost?
Fees are quoted individually for the date, the venue and the length of the show. Send the numbers and the running order and I will send a quote.
Enquiries
Find out who your final few are.
Tell me the date, the venue, rough numbers and the kind of crowd. I will confirm availability, suggest where The Final Few fits in the night and send a quote.











